GUARD INT
Security system for your C# code
Primitive variables in C# can be hacked easily
by memory hack such as Game Guardian.
To prevent that, here is you simple solution. The GuardInt.
You can use GuardInt, GuardBool, GuardFloat, GuardDouble,
GuardLong and GuardString as alternative primitives.
How to use these can not be more simple than this.
You just use GuardInt instead of int.
The default save system in Unity is PlayerPrefs.
But this is a very weak and exposed system.
You do not even need hacking program to change
the saved values. The file that saved by PlayerPrefs is just
a text file. You can edit it with any text editor tool.
And the solution is here again.
Use GuardPrefs instead of PlayerPrefs.
How to use it is exactly the same as PlayerPrefs.
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