
Wanderer's Log
Watch over a hero living day by day in a randomly born world, from a god's-eye view.
Preview — your hero's life is saved in this browser and keeps going every time you come back.
Seed -Villages 0
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⏳ 0/0💰 0🍞 0😴 0🙂 0🌿 0🗺️ 0📜 0
The orange dot is the hero, living their own life. Click a village to wish they'd visit it (it glows blue) and to step inside and look around — the hero decides on their own if and when they'll actually go.
Village
Every click on "Regenerate world" seeds a brand new map and a brand new hero: lakes and mountain ranges are carved first, forests are scattered around them, then a handful of villages are placed on open ground, each with a tavern, a general store, a guild hall, a few houses and a small roster of villagers. The hero starts in their hometown and, forever after, decides for themselves what to do next — talk to someone, give a gift, drink or gamble at the tavern, buy or sell ingredients, take one of three kinds of guild job (hunting, gathering or escort duty — each with its own risk), rest (better in their own bed at home), or set off toward another village — weighted by their own personality and by how hungry, tired or broke they currently are, then rolled at random. Nothing is scripted, so no two runs play out the same way. You play god, not puppeteer: clicking a village sets a wish for the hero to visit it, but that wish only steers *where* they go the next time they decide, on their own, to set off traveling — never whether or when. Click any village to step inside — each one is a full, sprawling town now, bigger than any one screen, with real paths worn from its plaza to every door. If the hero happens to be there, the camera follows them around like a proper RPG as they walk from place to place among the villagers, and the screen automatically switches to whichever village they're in the moment they arrive.
ARCADE CABINET
Achievements
0 / 10 unlocked · One new achievement per play.